ruthbrarian’s avatarruthbrarian’s Twitter Archive—№ 4,290

                      1. My game, Snake People: A Game of Anticipatory Grief, is now live on Kickstarter. Sit down with your friends to craft a shared world of mortality and hope. bit.ly/3bvibaX
                    1. …in reply to @ruthbrarian
                      Snake People is a zine for a 6-scene storytelling game that takes maybe 45-90 minutes to play. @RachelMFleming once described as "kind of like therapy, but with your friends" (paraphrase).
                  1. …in reply to @ruthbrarian
                    The game came into being after my father's death last march, and as I watched the climate marches and realized how a whole new generation was coming into its own. It's a game of death and generations.
                1. …in reply to @ruthbrarian
                  but it's funny too. The game's name come from the idea of Millennials as these "Snake people" and the browser plugin which changed the word, as well as called the recession "The Time of Shedding and Cold Rocks" which got into the NYT 😅
              1. …in reply to @ruthbrarian
                There's amazing cover art by @jeypawlik and every draft has floored me, up to and including last night:
            1. …in reply to @ruthbrarian
              can you even? I sure couldn't even! There's also interior art by @TheOnlyEdgardo, @umlauthuth0, and Evlyn Moreau (her ar blog: bit.ly/3bmvfiy )
          1. …in reply to @ruthbrarian
            Different ways and worlds that Snake People can be together. I need to head to the doctor now and I'm all shaky about getting my first allergy shots but I'm gonna be sitting there a lot and will be back online
        1. …in reply to @ruthbrarian
          ok while I'm hanging out in observation, I'm gonna talk a little more about the game because gosh I'm hype about this. You can play whatever kind of snake person you want! And that can be really cool and personalized.
      1. …in reply to @ruthbrarian
        I made the game about "snake people" because of the Millennial joke, but also because if we're gonna grapple with hard things, it may be easier to imagine ourselves in a different, fantasy-esque world and as different people. But I don't tell you who you have to be...
    1. …in reply to @ruthbrarian
      You want to be kobolds, confronting your new reality because a bunch of adventurers slew the dragon who'd ruled over your clan for generations? Choose your species, choose your apocalypse.
  1. …in reply to @ruthbrarian
    You want to be a group of Silurians emerging from the underground after humans have made the planet virtually unliveable for themselves, but nice and warm for you? Choose your species, choose your apocalypse.
    1. …in reply to @ruthbrarian
      I can't put that in the book, of course, because Silurians are copyrighted, but whatever concepts live in your head, whatever concepts your group shares -- these are concepts you can use together to craft a world.
      1. …in reply to @ruthbrarian
        In one game, we did use the Silurian concept but not in any way connected to the Whoniverse. It was a shared jumping off point for creatures who counted their aging through shedding skin... and things got dark after humans set off a nuclear apocalypse.